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  <title>Xemu&#39;s Long-Winded Game Industry Ramblings</title>
  <link>http://xemu.blogharbor.com/blog</link>
  <description>Long time game industry veteran rambles on about a variety of issues, mostly related to games.</description>
  <language>en-us</language>
  <lastBuildDate>Fri, 16 May 2008 09:10:43 -0500</lastBuildDate>
  <category domain="http://xemu.blogharbor.com/blog">Main Page</category>
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    <dc:creator>Xemu</dc:creator>
    <title>Wow.... Just... Wow.</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/5/16/3693350.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/5/16/3693350.html</guid>
    <pubDate>Fri, 16 May 2008 01:09:23 -0500</pubDate>
    <description>&lt;P&gt;&lt;A href=&quot;http://www.neogaf.com/forum/showthread.php?t=296026&quot;&gt;April NPD&lt;/A&gt; numbers are in.&amp;nbsp; As I&#39;d kind of expected, the 360 version of GTA IV outsold the PS3 version, to the tune of 1.85 : 1.&amp;nbsp; Honestly, a year ago I would have expected it to be 3:1, so that represents some increased momentum for the PS3 in my opinion.&lt;/P&gt;
&lt;P&gt;But I could barely believe my eyes when I saw the console numbers.&amp;nbsp; 711k for the Wii, against a dead heat between 360 and PS3 (188k / 187k).&amp;nbsp; 711k.&lt;/P&gt;
&lt;P&gt;711k.&lt;/P&gt;
&lt;P&gt;That&#39;s just astoundingly good for Nintendo.&amp;nbsp; I was a major skeptic a year or two ago, and I still find that there is very little overlap between the kinds of games I play on the Wii vs those on the 360 &amp;amp; PS3.&amp;nbsp; But hey, I&#39;ve got to admit that Super Smash Brothers Brawl and Boom Blox have been seeing their share of time around our house.&amp;nbsp; There is no question that the Wii hits a kind of fundamental chord that resonates with non-gamers in a powerful way.&amp;nbsp; It will be very interesting to see what ramifications that has on the rest of the industry... it&#39;s still quite rare for a non-Nintendo Wii game to break into the console charts.&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Why are the Monkeys the Bad Guys?</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/5/13/3688342.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/5/13/3688342.html</guid>
    <pubDate>Tue, 13 May 2008 00:10:46 -0500</pubDate>
    <description>&lt;P&gt;Boom Blox completely took over the Fermier household this weekend.&amp;nbsp; Physics-y goodness, great multiplayer, and lots of explosions.&amp;nbsp; A hit with all members of the family, including my Mom, wife, and sister, none of whom are exactly hardcore gamers.&amp;nbsp; Wonderful use of the Wii controller to be both unique and in harmony with the gameplay.&lt;/P&gt;
&lt;P&gt;Alas, the next to last level in the fairly-short &quot;Adventure&quot; mode is tuned ridiculously poorly.&amp;nbsp; It is literally about 100x harder than any other level in the game up to that point.&amp;nbsp; Fortunately, there are tons of other puzzles to play instead.&amp;nbsp;&amp;nbsp;That kind of failure is really shoddy work in an other wise very nicely put together game.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;As a bonus, Robin Hunicke and Doug Church, both friends of mine, worked on the game!&amp;nbsp; Hooray and congrats!&lt;/P&gt;
&lt;P&gt;
&lt;HR&gt;
&lt;/P&gt;
&lt;P&gt;In totally unrelated news, I decided to try out this &quot;Twitter&quot; thing... &lt;A href=&quot;http://twitter.com/xemu&quot;&gt;http://twitter.com/xemu&lt;/A&gt;&amp;nbsp;.&amp;nbsp; You can &quot;follow&quot; it if you want a lot of pointless and cryptic (but more frequent!) updates about stuff going on at any given moment in time.&amp;nbsp; Will I keep updating it?&amp;nbsp; Who knows?&amp;nbsp; But I&#39;m having fun with it so far.&lt;/P&gt;
&lt;P&gt;BlogHarbor doesn&#39;t seem to be cool enough to use the Twitter widgets that they provide for blog integration (or I failed my skill check).&amp;nbsp; Another reason I keep thinking of switching my blog over to one of the more common blogging services, but I haven&#39;t quite worked up the energy.&amp;nbsp; Inertia is a powerful force.&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Would You Kindly Buy Some Popcorn?</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/5/9/3682951.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/5/9/3682951.html</guid>
    <pubDate>Fri, 09 May 2008 14:39:46 -0500</pubDate>
    <description>&lt;P&gt;Looks like it:&amp;nbsp; &lt;A href=&quot;http://www.variety.com/article/VR1117985365.html?categoryid=13&amp;amp;cs=1&quot;&gt;http://www.variety.com/article/VR1117985365.html?categoryid=13&amp;amp;cs=1&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Man, I&#39;m so happy for the success that Bioshock has had.&amp;nbsp; And a tiny bit jealous, I&#39;ll admit -- though I&#39;ve no regrets about the course my life has taken since leaving Boston, particularly in the form of my 2 little boys (we didn&#39;t really want to raise kids in Boston).&lt;/P&gt;
&lt;P&gt;But a movie?&amp;nbsp; How cool is that?&amp;nbsp; I don&#39;t know if Gore Verbinski will do a good job with it, but that&#39;s a darned sight better than Uwe Boll.&amp;nbsp; Relatively few games have the kind of narrative depth to really support a movie, and I certainly consider Bioshock in that category.&amp;nbsp; Hmm, maybe after I come down off my GTA addiction I&#39;ll do a second playthrough of Bioshock on Hard to get all the Achievements....&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Ignorance is Bliss</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/5/9/3682529.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/5/9/3682529.html</guid>
    <pubDate>Fri, 09 May 2008 09:00:37 -0500</pubDate>
    <description>&lt;P&gt;I have to admit I&#39;m enjoying the multiplayer mode in GTA IV a lot more than I expected to.&amp;nbsp; But I find myself in a dilemma -- I haven&#39;t finished the main storyline game yet.&amp;nbsp; I like using voice comms in multiplayer games, but all it takes is one jerk in a ranked game spouting off about the game&#39;s ending to ruin it for me.&amp;nbsp; Fortunately that&#39;s much less of a risk just playing friendly games with people I know.&lt;/P&gt;
&lt;P&gt;I&#39;ve become a person really good at acquiring and processing information.&amp;nbsp; Being in a mode where there is information I am actively avoiding is very odd, but you just can&#39;t un-learn knowledge.&amp;nbsp; I&#39;m running into this problem with my other current obsession, which is downloading episodes of Survivor from Amazon&#39;s Unbox.&amp;nbsp; Elise and I have become quite addicted to the show, which I somehow completely wrote off when it first aired.&amp;nbsp; Now we&#39;re catching up, but Amazon makes it quite difficult for those wanting to avoid spoilers -- the very pages where you go to download the episodes list the winners of the game!&amp;nbsp; So now I&#39;m becoming strangely adept at navigating their web pages with my hand strategically placed to block out information.&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Postcards from Liberty City</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/5/3/3673694.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/5/3/3673694.html</guid>
    <pubDate>Sat, 03 May 2008 22:15:54 -0500</pubDate>
    <description>&lt;P&gt;My vacation in Liberty City is almost over - at least the immersive, stay-home-from-work-and-clear-the-schedule part of it anyways.&amp;nbsp; I am continually grateful for how understanding my wife is of my odd obsessions.&amp;nbsp; :)&lt;/P&gt;
&lt;P&gt;I hope to write up some more detailed thoughts once I&#39;ve finished the game and it has all settled in on me.&amp;nbsp; I&#39;m about 35 hours of playtime in on it (plus some assorted multiplayer), not rushing through the missions but just enjoying the experience.&amp;nbsp; I had very very high expectations of the game, and despite a few warts I&#39;m pleased that it has met (and sometimes exceeded) those expectations.&amp;nbsp; I&#39;m not quite convinced it will displace San Andreas as my favorite of the entire series, but the two are apples and oranges in some ways...&lt;/P&gt;
&lt;P&gt;Speaking of rushing through the game... apparently there is an Achievement for beating the main storyline in &amp;lt; 30 hours.&amp;nbsp; I sure hope no one tries to do that on their first time through.&amp;nbsp; This is a game to be savored, and just played for what it is rather than trying to beat the clock.&amp;nbsp; Personally, I&#39;m saving that one for my inevitable second playthrough...&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>7 Days</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/4/22/3653204.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/4/22/3653204.html</guid>
    <pubDate>Tue, 22 Apr 2008 00:30:29 -0500</pubDate>
    <description>&lt;P&gt;One week from now I expect to be headed home with a copy of GTA IV.&amp;nbsp; Man, I&#39;m not sure I have ever been as excited about a game as I am for this one.&lt;/P&gt;
&lt;P&gt;Sorry for the lack of updates -- been busy with things at work and home.&amp;nbsp; I imagine my upcoming extended vacation in Liberty City will not help&amp;nbsp;matters in the short term...&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>1000 / 1000</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/3/30/3611253.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/3/30/3611253.html</guid>
    <pubDate>Sun, 30 Mar 2008 14:07:02 -0500</pubDate>
    <description>&lt;P&gt;I finished the &quot;100%&quot; achievement in Bully over the weekend.&amp;nbsp; It&#39;s not a particularly hard one to get 100% at compared to some other games out there (like GH3 with it&#39;s abysmal achievement design).&amp;nbsp; But it was a first for me.&amp;nbsp; A few other games I thought I would come close -- I&#39;m still plugging away at Orange Box and Oblivion.&amp;nbsp; Most games I have put perfect completion simply out of reach, either by having a multiplayer component that just doesn&#39;t fit with my time availability, or by having ridiculous difficulty requirements.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;Much like game difficulty itself, I think that there is a general bias towards making these things too hard.&amp;nbsp; The &quot;currency&quot;, as it were, is already devalued heavily by sports games or games like Avatar that give you 1000 /1000 trivially.&amp;nbsp; So what&#39;s the harm in letting a dedicated, but&amp;nbsp;not insanely awesome, player of your game achieve full completion?&lt;/P&gt;
&lt;P&gt;I admit I&#39;m constantly battling between my feeding my Achivement addiction and trying not to let it steer me into just plain un-fun territory.&amp;nbsp; So I&#39;m plinking away at 5-starring more songs on Guitar Hero 2 and 3 because that&#39;s a happy middle ground for me -- I like playing the game even though I know realistically I&#39;ll never 5-star Raining Blood or Psychobilly Freakout on Hard for either game.&amp;nbsp; But playing the game without sound, or not using the guitar controller?&amp;nbsp; What&#39;s the point of that.&lt;/P&gt;
&lt;P&gt;Rock Band&#39;s &quot;World Tour&quot; mode was an excellent case in point on that.&amp;nbsp; When the game shipped, my wife and I played a lot of it, and pretty quickly hit the limit of the # of fans we could get at the &quot;Medium&quot; difficulty level.&amp;nbsp; If I encouraged her to play at Hard, it just wasn&#39;t any fun.&amp;nbsp; So our progress was stymied.&amp;nbsp; Fortunately, Harmonix recently patched it so that you can get more fans (and thus access more venues) at Medium.&amp;nbsp; I still hope we&#39;ll move up to hard eventually, but now at least we can move forward.&amp;nbsp; It&#39;s all illusory of course -- nothing prevented us from playing those same songs in Quick Play mode.&amp;nbsp; But context is important... &lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Fatal Condemnation</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/3/13/3579353.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/3/13/3579353.html</guid>
    <pubDate>Thu, 13 Mar 2008 22:39:30 -0500</pubDate>
    <description>&lt;P&gt;Ugh.&amp;nbsp; Game backlog overflow, which I never really cleared out from Holiday &#39;07, is starting to ramp up on me again.&amp;nbsp; Now I&#39;m feeling it most seriously in my &quot;games to play after the boys are asleep&quot;... My rediscovery of Fatal Frame 3 and my 360 re-play of Bully: SE are vying back and forth for that precious spot.&amp;nbsp; But just today it got even worse, as I&#39;ve just acquired a copy of Condemned 2.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;The original Condemned was a pleasant surprise -- a bit unpolished, but with some of the scariest moments in gaming for me since the original Silent Hill.&amp;nbsp; Most notably that department store... (shudder).&amp;nbsp; C2 looks pretty good and apparently has more of the CSI-style investigation work, which I quite enjoyed in C1.&lt;/P&gt;
&lt;P&gt;Much to my surprise there is also quite a backlog overflow filling up for my on portable gaming... Advance Wars and Professor Layton were quite demanding of my DS time, before Phoenix Wright put them both on notice.&amp;nbsp; I&#39;ve barely even booted up Patapon, and now Wild Arms XF is sitting there teasing me with it&#39;s hex-based goodness.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;To top it all off, I only have 45-ish days to clear through anything I&#39;m really going to play until midsummer, since when GTA IV hits on April 29, that&#39;s all that I&#39;ll be playing for a while...&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Boo Radley vs Professor Hattrick</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/3/11/3574080.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/3/11/3574080.html</guid>
    <pubDate>Tue, 11 Mar 2008 09:30:07 -0500</pubDate>
    <description>&lt;P&gt;&lt;A href=&quot;http://clicknothing.typepad.com/click_nothing/2008/03/a-teachers-prim.html&quot;&gt;Clint Hocking is my hero.&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Now, I have no idea whether anyone from the Canadian Teacher&#39;s Foundation will actually take him up on his offer to play Bully to have a more informed discussion about it.&amp;nbsp; But his approach is 100% dead on, in my opinion.&amp;nbsp; We need to take every opportunity to engage those who are uninformed about games and let them form their opinions on the actual merits of our work.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I developed a lot of my love for games out of a love for literature, so the comparisons that Clint makes in his challenge ring true for me.&amp;nbsp; My 12th grade AP English teacher recommended the book &lt;A href=&quot;http://www.amazon.com/Godel-Escher-Bach-Eternal-Golden/dp/0465026567/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1205245165&amp;amp;sr=8-1&quot;&gt;&quot;Godel, Escher, Bach&quot;&lt;/A&gt; to me -- which forever changed my worldview and philosophy and guided me directly towards computer science (and eventually, game development).&amp;nbsp; I think there are a lot of really good opportunities for us to use games as educational tools not in the way that Reader Rabbit works but in the way that traditional literature works -- by causing us to ask questions about ourselves and the world we live in.&lt;/P&gt;
&lt;P&gt;It is true that many games don&#39;t hold up particularly well along that lens -- Pac-Man isn&#39;t trying to make a statement about world hunger.&amp;nbsp; Maybe even our best isn&#39;t yet up to what we can learn about the human condition from reading Victor Hugo or Jane Austen.&amp;nbsp; But I think games are getting there in their own way -- Bioshock&#39;s commentary on idealism and the veneer of civilization, or Silent Hill 2 posing questions about marital fidelity and abandonment in the face of a terminal illness.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As for Bully itself, I think it holds up better than most under this kind of scrutiny.&amp;nbsp; I&#39;m deep in the middle of my second playthrough on the Scholarship Edition and finding it just as enjoyably immersive as ever.&amp;nbsp; I won&#39;t claim it holds some deep meditation on humanity, but underneath the wry sarcasm it covers some territory not often ventured into by games: social cliques, school dropouts, and standing up to bullies.&amp;nbsp; It may not be Lord of the Flies but it does harken back to my own school days in a way very few games even try, much less succeed at.&lt;/P&gt;
&lt;P&gt;So hooray for a great response, Clint.&amp;nbsp; I&#39;m doubtful that the CTF will actually take you up on your offer but it&#39;s the right response regardless.&amp;nbsp; I wish more of our official representation in the industry were as eloquent or as bold.&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>A Smashing Coincidence</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/3/8/3567895.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/3/8/3567895.html</guid>
    <pubDate>Sat, 08 Mar 2008 09:50:54 -0600</pubDate>
    <description>&lt;P&gt;I have to admit I don&#39;t understand quite all the fuss about the Smash Bros. line of games.&amp;nbsp; Don&#39;t get me wrong, I have fun with them, but for many people it seems like the new Smash Bros game is on par with my fervor for GTA IV (which has two awesome radio track samplers now, BTW:&amp;nbsp; &lt;A href=&quot;http://www.rockstargames.com/IV/#?page=music&quot;&gt;IF99 and Vladivostok FM&lt;/A&gt;).&amp;nbsp; Maybe it&#39;s a function of how I tend to play -- I can see how in a dorm-like setting the constant pick-up-and-play multiplayer chaos would be a lot more appealing.&lt;/P&gt;
&lt;P&gt;However, I know that my older son, Xavier, will absolutely flip out over the game.&amp;nbsp; He is excited about anything with Mario, Peach, Starfox, Link, Pokemon, and Samus, much less all of them.&amp;nbsp; As it turns out, his birthday is this Tuesday, and we&#39;re having a swim party on Sunday -- just in time for me to pick up the new iteration of Smash Bros Sunday morning for him as a present.&amp;nbsp; Who am I to turn down such an obvious sign?&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Return to Bullworth</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/3/6/3564936.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/3/6/3564936.html</guid>
    <pubDate>Thu, 06 Mar 2008 17:45:43 -0600</pubDate>
    <description>&lt;P&gt;In what is turning out to already be a surprisingly active Spring for game releases, this week Bully: Scholarship Edition came out.&amp;nbsp; I was a huge fan of the original Bully so I&#39;ve been quite looking forward to returning to this game in hi-def with a smidgeon of extra content and of course, Achievements.&lt;/P&gt;
&lt;P&gt;Overall, I would say it doesn&#39;t disappoint.&amp;nbsp; What was good about Bully PS2 is still good about Bully: SE.&amp;nbsp; I&#39;m not sure the new additions are all that worthwhile unless you&#39;re a huge fan of the game, but hey, I&#39;m a huge fan of the game.&amp;nbsp; Unfortunately the technical quality of the port is substandard -- random lockups and some choppy stutter playing back the intro cutscene don&#39;t set a good tone.&amp;nbsp; But then I get back in the swing of going to classes, throwing firecrackers, collecting rubber bands, and generally exploring the school / town, and those problems are quickly forgotten.&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Camera Obscura</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/3/4/3560135.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/3/4/3560135.html</guid>
    <pubDate>Tue, 04 Mar 2008 09:32:18 -0600</pubDate>
    <description>&lt;P&gt;So someone did a little thread necromancy on &lt;A href=&quot;http://www.quartertothree.com/game-talk/showthread.php?t=28258&quot;&gt;this 2-yr old thread&lt;/A&gt; over at QT3 about the Fatal Frame series.&amp;nbsp; Much to my surprise, I found there was a Fatal Frame 3 that I&#39;d totally forgotten about -- at the time I think I hadn&#39;t played Fatal Frame 2 yet so I just skipped over it mentally.&amp;nbsp; I really love the Fatal Frame series (sometimes more in concept than in execution) so after reading the positive impressions of the third one there I resolved to find a copy.&amp;nbsp; While apparently now they&#39;ve just done another print run on it and Fatal Frame 2, I was not so lucky and paid the going (high) rate for an original copy.&lt;/P&gt;
&lt;P&gt;It seems to play fine on my PS3 so far, though I guess it has issues on the other, less-compatible PS3 models.&amp;nbsp; Sure, it is a bit dated but nothing that keeps it from being the same ultra-creepy Fatal Frame experience.&amp;nbsp; That dev team (Project Zero at Tecmo?) are the masters of understanding a particular kind of creepiness that comes from playing with your perceptions and knowing what psychological buttons to push.&amp;nbsp; Sure, they aren&#39;t afraid of a &quot;cat scare&quot; every now and then but the real power in Fatal Frame comes from this sense of the real world and the spirit world colliding in a disturbing way.&amp;nbsp; Pacing is key for this kind of experience, and they totally get that.&amp;nbsp; The actual combat &amp;amp; exploration mechanics aren&#39;t necessarily anything to write home about,&amp;nbsp;but it delivers exactly what it needs to for the game -- tension.&amp;nbsp; Seeing the world through that tiny camera viewfinder is an intense mechanic, and it is one of the few games that can reliably creep me out.&lt;/P&gt;
&lt;P&gt;Fatal Frame 3 has a different vibe so far that the first two, and actually feels a lot more polished.&amp;nbsp; I hear rumors of a Fatal Frame game for the Wii, which would be pretty cool to see.&amp;nbsp; The prerendered cutscenes are great and they do a LOT with the post-processing effects the good old PS2 can crank out, but it would be nice to bring some of the tech a little up to the modern era.&amp;nbsp; I&#39;d much rather see it on the 360 of course, but I&#39;ll take what I can get...&lt;/P&gt;
&lt;P&gt;
&lt;HR&gt;
&lt;/P&gt;
&lt;P&gt;On a totally different note, if you live in one of the primary states make sure you vote!&amp;nbsp; I&#39;m thrilled to finally have a chance to actually vote in a primary, since usually the states beyond Iowa, NH, and SC rarely matter.&amp;nbsp; Texas has a pretty messed-up primary system involving both a vote and a caucus, so we&#39;ll be dragging the kids out to join us in some caucus action this evening...&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>Triple Helix</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/2/26/3545783.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/2/26/3545783.html</guid>
    <pubDate>Tue, 26 Feb 2008 00:23:42 -0600</pubDate>
    <description>&lt;P&gt;I&#39;ve had the opportunity to fool around with some XNA Studio 2.0 stuff at work recently -- mostly using it as a quick 2D prototyping engine for showing people some system dynamic or another in motion.&amp;nbsp; I have to say, it is pretty slick.&amp;nbsp; Combined with the joyousness of C# programming, I&#39;ve been quite pleasantly surprised how quickly I can turn something around from a discussion of a concept to a running app illustrating it.&amp;nbsp; Of course some of the cool things it can do (like all the Xbox 360 stuff and the potentially-disruptive distribution model announced at GDC) are not really relevant, but they do add to the package for most people.&lt;/P&gt;
&lt;P&gt;When I have a little spare time I plan on making a little weekend project of getting a game up and running at home and on my 360, so I can start to talk to my kids about what programming is.&amp;nbsp; Heck, maybe I&#39;ll make a little educational game out of while I&#39;m at it...&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>GDC 08: Portal Post-Mortem</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/2/22/3540268.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/2/22/3540268.html</guid>
    <pubDate>Fri, 22 Feb 2008 20:30:12 -0600</pubDate>
    <description>&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Another highlight of the show for me.&amp;nbsp; Both the speakers were funny and charming, much in the way Portal itself was...&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Integrating Narrative and Design:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;A Portal Post-Mortem&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Kim Swift &amp;amp; Erik Wolpaw, Valve&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Warning, Spoilers!!!&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Why should you care about Portal?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Small team, no more than 10 people at once.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Been a commercial and critical success for Valve.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;After all is said and done, no regrets.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Unlike the guy with the portal tattoos…&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;By itself, story wouldn’t make much of a novel.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Gameplay on its own would be dry.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Tight integration of story and gameplay resonated.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Team size imposed constraints on our design choices.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Creatively sidestep constraints – Glados as disembodies voice might not have occurred to them if they had the resources to do otherwise.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Games tell two stories:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;story story, gameplay story.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lowering the delta between the two will make your story more satisfying.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Games with a high story delta:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Clive Barker’s Undying.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Good shooter, talented writer who cares about story.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Shooting lots of monsters but the game stops you to play one of these cutscenes where you calmly interrogate a member of the staff.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;At no point do you freak out and tell them about the monsters.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;The two stories make no sense when you smush them together.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Good game being undermined by a disconnect between story story and gameplay story.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;“story” story must never intrude on the gameplay story.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Less is more.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Ruthless about trimming the narrative fat.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lean storytelling machine.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Process: &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Playtesting – really important!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;To both narrative and gameplay.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Most important thing ever done on Portal.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Watch people play your game.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Find out what your players actually want, adjust gameplay to what players look like they need.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Adjust story to enhance what players are already feeling.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtest keeps you objective – expose what isn’t working.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If a player can’t recall the story, it isn’t working.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Fix was almost always to cut more exposition.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtest early and often!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;First room iterated on from the very first week.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Forcefield that playtesters just didn’t know what it was, traced the edge of the cage and got confused.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Helped us refine our art direction – a lot cleaner and simpler.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Advice:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;writing a funny game?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;God help you.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Tough guy dialog is endlessly macho.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Funny dialog is funny once.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Maybe.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Trust your instincts, don’t despair.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtest!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Remember initial reactions.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;More playtesting = more hearing people react to your dialog for the very first time.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Embed exposition in the environment.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Unless it is in emails or voice recorders.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Reading email = not actually that fun.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Be creative!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Easy to say… Apply a rule set, and be ruthless about the rules.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Choice between embed or cut, makes you really creative!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;In portal == wall scribbling behind the scenes.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Put yourself in the position of your characters.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“The Ratman”, a fellow escaped test subject.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Originally wanted you to meet him but had two artists, so not feasible…&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Evolve narrative out of gameplay.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Write to enhance what playtesters are feeling.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Keep the story “wet”.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t get too attached to anything.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Could disappear at any time.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t get too attached, you might need to cut it and that is probably for the best!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Weighted Companion Cube.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Box Marathon level – long level with the box, in the end put the box on a button.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Take one:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;moving list obstacle over a good pit.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Players would destroy the box and had to go back, frustrating and annoying.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Back to the drawing board – remove the lifts and goo pits, added more where having the box was necessary to solve the puzzle.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Cube as stairs, cube as weight.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Take Two:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Gameplay events so you can always see the button.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Still needed something else.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Erik to the rescue!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Hint using the environment – lighting, geometry.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;When all else fails, great dialogue is an excellent hint.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Was reading declassified govt manuals, isolation causes association with inanimate objects.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Maybe if Glados needles you a little bit and it worked.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Sometimes goofy ideas tend out to be really good ones.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Incineration station = boss battle training.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Perfect training location, more satisfying level ending.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Players learn better when not stressed (no ticking clock). &lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;Forcing you to euthanize it was great!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Revenge, incinerate Glados the way she makes you incinerate your best friend.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Gameplay &amp;gt; story &amp;gt; gameplay.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Sometimes gameplay isn’t enough.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Original ending of portal.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What does a boss battle look like?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Complex puzzle? &lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;Results:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;pain.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Attempt one: James Bond lasers that followed the player around.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lasers = bad.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Boring to dodge, difficult to aim.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Hard to tell if you’re hit.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Abandoned in favor of rockets. &lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;Attempt two:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portal Kombat.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lots of testers were hardcore shooter gamers.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Didn’t work out very well.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;High intensity = bad.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;No one paid attention to Glados, and alienated players who like the slower-paced cerebral nature of Portal.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Attempt three: chase sequence.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Pacing was horrible, players didn’t see where she would go and then only slowly realize how to follow her.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Chase = action packed, instead players were confused.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Failed in many ways.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Complex boss battle = nope.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;More complexity = slower pacing, not a good match for the climactic sequence.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;So what now?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We’re screwed.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtesting to the rescue!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;One thing worked well for players – the fire pit.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;What made it climactic?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Time pressure.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Makes people think something is more complicated than it is.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Good visual impact – pit of fire! &lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;High drama, for the first time Glados is openly trying to kill you and you first assert control over your environment to escape.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Those things combined made an easy puzzle like a much more complicated puzzle.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Holding on to this idea of a complex puzzle at the end, simply wasn’t true.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Applied all of these things to the time pressure.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just had a countdown!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Neurotoxin = green particles cheap!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Drama meant we had to write six minutes of decent dialog, previous ones required infinity worth of dialog = sad.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Easy puzzle important.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Wanted people to see / hear the end!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Wanted players to be genuinely happy and leave with a smile on their face.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;What makes people happy?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Catchy song…&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Ultimately a lot of this all came out of constraints.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Couldn’t make a big FMV.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Cost to happiness ratio of a great song was really high!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Embrace your constraints!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Have faith in yourself and in the skills of your team.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtest, playtest, playtest!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why are audio recordings / emails a bad choice?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just from playtesting?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;None of these are prescriptive.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just a personal choice they made.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t like to read in games that much.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;How often do you use a voice recorder to leave secret messages for your friends and family?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Why does Glados have an incinterator in her room?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Kind of fun… backstory that they weren’t sure if she was going to go out of control or not.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;So made this room so that they could incinerate her and get rid of her.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Red phone in there, supposed to be his job to call somebody if the AI goes rogue… didn’t work too well.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtesting critical, not outsourcing it.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How do you go about getting new players through that process?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Easy to go to the nearest Gamestop “we’ve got this game, wanna play it”?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Friends and family, Gabe’s kids…&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;lots of people working at Valve on their own other projects.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Q: People come back for additional tests?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Usually playtest only once but a few at Valve would repeat play.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;In the dev commentary, more portal games?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How do you overcome the challenge of not having as many constraints?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dunno, just want to bask in the moment now without people bugging him about the next one! &lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portals shooting through portals?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not a tech restriction but design one – didn’t want to bypass training, shooting ourselves in the foot.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why change the look and color of Portals?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just iteration.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We liked Orange better than Red…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Really like the way turrets screamed…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Suggestions for students breaking in?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Try and make a lot of games and fail.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;So many times failed at Digipen…one worked out but the others didn’t.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Practice makes perfect.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Shows commitment to the project.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Make games!&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Fire pit –shock and confusion of getting past what you thought was the game’s end.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Defying of game narrative intentional?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Some intentionality there, one of the things that never changed in the story.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Vault &amp;gt; Fire Pit &amp;gt; Glados was the most basic structure.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Worked better than they thought.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why the humor?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Something inherently funny about portals…&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;In Erik’s comfort zone.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why kill off the Companion Cube?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;I think we explained that… thank the United States Secret Service.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lots of trial and error in the game, did that have to be smoothed over with management?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Management at Valve is different than other companies, no producers really.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;People on the game make those decisions.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Makes for a more satisfied group of people making games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Commitment to playtesting is the Valve philosophy.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Dev background, how did you score your spot working with Valve?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Students at Digipen, made Narbacular Drop, predecessor to Portal.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Expo for graduating seniors, saw it and took them to Valve to show to Gabe.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Asked them what they were doing after graduating… offered them a job on the spot.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Erik did a lot of writing, was hired at Double Fine, freelanced, and then got email from Gabe one day.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Why not submit to IGF?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Narbacular Drop was in the student showcase.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Where did the cake come from?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Was something in there from the beginning… comedy tool to obsess over something unexpected.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just having fun.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;All characters (main character + glados) female?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Working to define that, used to be a balding dude (citizen model from HL2).&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Gabe suggested making it a girl.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just sort of what if… Post feminist, didn’t occur to us not to make it a girl… For Glados we knew we needed a great actress / actor who was good and wouldn’t be offended when a lot of the stuff was just recording text-to-speech stuff.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Is Chell a cyborg?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;No, another failure of writing.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Got these crazy cyber future shoes…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portal is a short game with a lot of success, might make a movement back towards shorter games on the market?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Common complaint is that people don’t finish games anymore, don’t have time…. Plus 40 hours a week playing WoW.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Practical constraints but really wanted to make a game that everyone who plays it can finish it!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Most games just peter out, never finish them.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dialog cut from the game, any of it fairly final?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If so, going to release it?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not a lot of final stuff.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Everything went through text to speech as temp audio, mostly got cut at that point.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Other stuff wouldn’t want to give to anyone, or if it’s good keep it for later…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Considerations for making it multiplayer or co-op?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Thought about it… technically possible, just didn’t have the time to think through the gameplay.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Tried it a little, was less fun than you think it is…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Experience balancing keeping it wet and needing to get it done, or having momentum?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtesting!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;You’ll know right away whether your idea is good or bad.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If you can’t see how to fix it, cut it!&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dev process as a style of painting, what would it be?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Cubist…&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Chell and Gordon gonna hook up?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dunno…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Can make exposition and narrative fun for playtesters?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Less is more… just don’t like it that much in games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;As concise as possible.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Game writer, but games aren’t necessarily the best medium for stories.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Like providing a film score.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Films aren’t about music but they are a useful tool for enhancing, same for writing in games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Also a lot to be said for leaving mystery in games, people are smart, give them credit!&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Black Mesa references in Portal… when did you decide to be in the HL universe?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Middle of development… when Erik joined just one of the constraints for the game because they weren’t sure of positioning and were reusing a lot of assets.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Eased up at the end, didn’t need the G-Man to show up or anything…&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Best games teach us something, what do we have to learn from Portal?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“The cake is a lie.”&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Explore the idea of manipulating space and thinking about 3d space in a different way, look at situations in a different way.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Companion cube kind of silent, any dialog in the sequel?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What is this “Sequel”…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;When did you figure out how to market and sell Portal?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;At first was supposed to be a 15 minute tech demo.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Further on constraints changed… middle of development started talking about doing the Orange Box and seemed like a reasonable conclusion to package it with these other games that have a lot of clout.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Honored to be packaged with TF2 and Ep2.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Playtesting as method to test whether players got storyline.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Compartmentalized testing, how did you get feedback if only playing 1-2 levels?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portal was short through most of its lifetime, never 8 hours… so if someone didn’t finish weren’t super worried.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Storyline, less is more… applies to other genres?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t have a surefire solution for every game but in Erik’s opinion, in general, less is more.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portal and HL2 have very different tone and themes.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If they tie together more, how will you resolve that?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Honestly not a big problem, Aperture tone is mostly just from Glados.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Experiencing the world through Glados’ eyes, so if Chell is in HL universe nothing is in contradiction there.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Inside the Aperture Funhouse different tonal rules apply.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Same physics and art style already apply.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Chance of an artbook?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dunno… talking about doing an Orange Box artbook.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Most of our concept was for the Glados battle.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Compared to TF or HL not a lot of concepts there.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Thumbnails of stuff… but not really great pictures.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why portals ovals?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;They look better than rectangles…&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Wanted to fit the bounds of where you’d actually pass through, so filled an oval through the rectangle of where it technically is.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q; Game alludes to a backstory (test subject), how much actually written vs just use your imagination?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;A fair amount, 15-page document about Aperture science, some of which is hidden on the Aperture website.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Sent it to Jonathan which helped for the song.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portal was a triumph of creativity, awards and acclaim and so different.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How does that affect the community of games as a whole?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Approach to making games as a creative medium?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Too early to tell… I hope more people make games like this since we like them!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Independent games are really getting awesome, higher profile and production quality.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Maybe people take more risks on more oddball games…&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;From a film background… as writers, what are your influences?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Kim Swift:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Miyamoto, Nintendo games… knew she wanted to be a game designer from an early age.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Katamari Damacy.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Wolpaw:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Direct inspiration was a book, “Destination Void”, clones that go into space and tasked to build the AI, failsafe mechanisms to deal with AIs that go rogue. Doesn’t read a lot of science fiction now… Roger Scheckley, funny sci-fi.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Portal design process was an animal, what would it be?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Joke question… &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What the hell is on those slides!?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Friendship…. And fire…. Just pictures we couldn’t fit into the talk in any meaningful ways.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Dev team, female lead is unusual.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How many girls on the Portal team?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;2, Kim and one of the artists.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Does that help in the creativity process?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dunno… honestly, no matter what your gender you make a game you want to enjoy yourself.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;So maybe by extension but should be fun for everybody… Erik:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;makes the room smell better….&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Duelin’ Firemen!!!!&lt;/FONT&gt;&lt;/P&gt;</description>
    
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    <dc:creator>Xemu</dc:creator>
    <title>GDC 08: Rant Session</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/2/22/3540266.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/2/22/3540266.html</guid>
    <pubDate>Fri, 22 Feb 2008 20:27:45 -0600</pubDate>
    <description>&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;GDC Rant Session 2008&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;?xml:namespace prefix = o ns = &quot;urn:schemas-microsoft-com:office:office&quot; /&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Goal:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;to make these underground conversations public.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Do these rants direct the work that we do?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Keep a finger on the vibe of issues that are concerning developers.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Last year’s rant helped IGDA create a speaker’s bureau to help our presence in the community.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;This year: game designers ranting.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;2008 is the year of game design.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Great lineup at the awards: Portal winning GOTY.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Indy games being recognized was strange but now it has come home.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not easy being a game designer.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Often they are listed below the people making the code and graphics.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Other disciplines come from other places, art, business, code.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;But game designers are ONLY in our industry.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;They are the heart of what we are doing so they have a particular animus about being kicked around and wanting to make our industry better.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Clint Hocking:&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;First idea, ranting about creative stagnation.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;But such a tired and generic topic, and not even sure there really is one.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Pound for pound the most creative industry in the world.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“Dude, it’s code… we can do anything”.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Being creative is fairly easy.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Having the courage to create something that challenges people – that’s hard.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why don’t we make games that challenge people, that matters?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Art and books do this all the time.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Here’s a game that made me cry, heres a game that means something (Marriage).&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Effective budget zero.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Meanwhile, we made a bunch of versions of Duck Hunt in the mainstream.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why don’t we take those techniques and use them in our blockbusters.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What if the things you did in the game supported those relationships in a systemic way, not a cutscene?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What if the goal was to comfort my spouse and the monster was just a metaphor?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Why can’t CoD actually be about Duty?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Or MoH about Honor?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What would it be worth to you if you could put honor in a box and sell it?!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not Tom Cruise on the front, but package the experience of knowing what it is to be honorable?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Most people in the world have never felt that but they would love to – and they would have to practice it a ton to get a 5-star honor rating.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What if you could get the Medal of Honor in a game that demanded you be honorable to get it.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How terrible it would be to have people who are honorable because of our games? &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Meanwhile Passage and Marriage are free.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Sad that these two guys have advanced the industry more than all of us making AAA games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;It’s great that we have little games but I like making big games with 200 people in it.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not talking about taking action from Halo, but using proven techniques for making emotional investment so that Halo will reach a real audience.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Halo 3 reaching 1/10 the audience of LOTR movies.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;The things that move people in LOTR are the dagger that glows and a +5 rope?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;People care about the fact that Frodo has to trust Sam.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Mechanics of trust are not harder to model and simulate than the mechanics of rope!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Yet our games are full of rings and ropes and armor and we have this object fetish.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;So the most meaningful relationship developed this year is with a CUBE!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Maybe it’s nothing and creative.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not creativity that is holding us back from being the dominant media.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We lack the courage to make games to challenge something in us besides reflexes.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lack the courage to be seen crying in the movie theater when he thanks Sam.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;That’s the only thing separating us from the mature medium we will become and the juvenile media we are today.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We have the money and the creativity, and the demand.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dude – it’s code.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We can do anything.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;John Mack(?), Indy game designer (Everyday Shooter?)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;(Everyone stands up and bounces balloons around)&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Another Person, Kim ??:&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Some sort of rant?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Nothing to be angry about now.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Thus ends John Mack’s rant.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Jane McGonigal&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Avant Game&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;We’ve invented a medium that kicks every other medium’s ass.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We occupy more brain cycles and make more content than anyone else in the world.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;People are waking up and pouring effort into these games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Games have already won. &lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Industry spent last 30 years optimizing human experience.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;In the past, our brains for playing games and recently our bodies for playing games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We know our hearts can play games too.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Our experiences better designed for engaging humans than anyone else.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We basically rule the world.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;The bad news:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;we rule the virtual world.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Reality is too messy and broken, and we don’t want to fix reality, we want alternatives to reality.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;For now all of our games work better than the reality.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;All our effort into optimizing virtual experience.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We need to change that.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Reality is broken.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Our responsibility as the smartest people on the planet to fix it.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How to make people superheroes in real life?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Make the real life more like a game.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Graffiti – “I’m not good at life.”&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;I don’t wake up every day with missions and purpose.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Can’t be good at reality the same way.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;In the games I have all the information I need and skills and people to count on.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Just better than real life.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;New field of “positive psychology” – what gives us a good experience?&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Satisfying work to do&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Being good at something&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Time spent with people we like&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Chance to be a part of something bigger.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;We are making the ultimate happiness engine.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“Soap Kills Germs”.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Figured that out in 1932.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;20% of people in hospitals killed by germs on doctors hands.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Maybe people not on their deathbed but their lives suck – people playing and buying our games, games are their highest quality of life.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;“Why should we care about games?”&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Because life is crap, makes it worth living is art and play.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;“Games kill boredom”.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“games kill alienation”&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“games kill anxiety”&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“games kill depression”.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Games are the ultimate happiness engine.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Like we invented the written word and decided only to write books, not exit signs.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;5 things to fix today&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Running, being on a plane, playing fetch.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Running == leveling up?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Flying = going to die.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Virgin has chat system, why isn’t there a game to play on the plane so that you win when you land?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Social network for dogs?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Play games with our dogs, fetch for an hour every day.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If I could play an MMO for my dog.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Trackstick – records where you go and see on googlemaps.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Virtual environments on commute.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Neurosky thing, knows if you are relaxed.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Zap people who are lighting up my brain.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Can make games that interface with reality.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Yes we should fix it. Will we?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;I have no idea.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Alter your reality.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Chris Hecker:&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;“take a civil tone next time you speak, and even if you make the same points maybe more people will listen and find that they agree”&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;“Maybe the art that games could be isn’t some sick mishmash of what has gone before?”&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Computation power is not orthogonal to game design – last year’s rant.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Still into ranting… complacency = death.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Games could be the preeminent art form of the 21&lt;SUP&gt;st&lt;/SUP&gt; century.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;But on our current trajectory, will we get there?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Take our boat and sail it between Scylla of thinking we are all that, and the Charybdis of being too scared to talk to the human condition.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Sextant for this journey is harsh and honest criticism.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Ranting has to be followed by acting.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Constructive criticism is the best thing.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;But just criticism by itself is valuable.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Speak your mind and tell the truth.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Genova Chen(?)&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Job is not to start fires, but to make fun stuff.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;2008 hard to rant about, great year of games and innovations.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Current talk about input device is just no longer true.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Games are innovative, are art, can engage gamers with emotions.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Digital Distribution, barrier to entrance quite low.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Lots of indy games moving to the console!&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;How to come up with better game designs?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not just a designer to rant.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;But can rant as a gamer, just a guy playing games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Less games in the past 18 years.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Interest dropping.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Excited to play first racing game , but no feeling at all in new racing game.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Excited to kill nazi’s, but now not exciting.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Learn.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Brain engineered for sucking information.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Games can teach.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;But more than toys?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Never say too old for you to read books or play sports, why too old to play games?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Intellectual, emotional, social.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Grown-up gamers?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t want to be abandon game because too old.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Need more mature content for people who still want to play games.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Not talking about manhunt or DOA.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;That’s really for 18 yr olds.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Average game age is 33.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What do you need – intellectual, emotion, social content.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;WoW == social doing OK.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Last year, feeling.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;This year == intellectual.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Can games make you learn something?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Make you think?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;We don’t need Three Little Pigs, we need Little Prince.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Make you think about your life.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;What knowledge do we have beyond making weapons or level design.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Other great art comes from author’s own experience in their lives. Passage is awesome == gameplay makes you think.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Think of gameplay, not story.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;What do you want to share with the mature gamers?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Daniel James, Three Rings&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;GDC is inspirational.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;That’s nice.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Played with Lego as a kid.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Now they are making Lego MMO on the internet.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Brilliant!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;After Lego, played Elite.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Used to dream of playing that with other people – now we have Eve.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Fantastic!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;After that played a Mud.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“go north”.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Chat with people – now there is 10 million people playing WoW!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;WTF Amazing!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“The Tomorrow People” – we are in the future.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;20 million people using this Facebook app!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Totally awesome!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;People given money by investor types – that’s incredible.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Sea change in how we bring games to the world.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If US econ fails, hey there is always China!&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Grandma saying now she plays PP with her grandkids instead of watching TV alone.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Kill TV is a mission we can all appreciate.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Virtual environments set off the same mind patterns as those things to in the real.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Line between the two is very thin.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Puts us in an incredible place.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;People do things and then justify reasons afterwards.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How does that apply to you?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Observer is the pivotal point in shaping the real.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;game design touching real world already in a bad way – frequent flier miles.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Now everyone has it and it’s a leech on the system, you get the money back that you never should have paid in the first place.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What if I just want to run and enjoy the simplicity of things?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;People who want to run can run anyways – but a lot of people would be happier if it were less painful or embarrassing.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Making things difficult for people better.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Example of flier miles is great – gamelike isn’t just points or rewards.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Promotion people aren’t game designers.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Beauty of play, those who understand it should be teaching others how to be more engaging.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: Reviews of Flow give bad score because not enough boss battles.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Failure of discourse?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Role of game criticism?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Game review community needs to grow as fast as the developers.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;As designers we are a bit head.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Majority of review can be bought?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;How do teach game reviews?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Movies have classes, degrees for this but reviewing games has no education.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Needs to catch up.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Growing rift between hardcore gamers and everyone else?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What happens as we age?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Hardcore gamers are fighting a losing battle.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Want to play games with increasing convolution and that’s cool, but that isn’t where growth is.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t have time to play those games anymore.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Only going to reward XP for time, rather play Passage.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;If maker of Far Cry 2 is saying the same thing as the guy who makes Flow, there is something there.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Retaining people when they get to be 35, you need to make it something they care about.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Can get XP in a hundred games, can’t get honor in any of them.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Want to explore that in games, whether we would really stand up in a tough situation.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Q: What is stopping us?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;What’s the barrier?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Biggest one is what we think about as a “sexy” game, how big and how much graphics it has to have.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Think of other things as being sexy that would be a good start.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Barrier is thinking that there is a barrier.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;That there is something you have to do, to do it right.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Figure out what makes you happy and do that.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Tweaking numbers, or complex rulesets – just do it.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Don’t worry about this rift, who cares?&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;This is your art, your expression – own it!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Make it your own!&lt;/FONT&gt;&lt;/P&gt;
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  <item>
    <dc:creator>Xemu</dc:creator>
    <title>GDC 08: Crowds in Assassin&#39;s Creed</title>
    <link>http://xemu.blogharbor.com/blog/_archives/2008/2/22/3540263.html</link>
    <guid>http://xemu.blogharbor.com/blog/_archives/2008/2/22/3540263.html</guid>
    <pubDate>Fri, 22 Feb 2008 20:26:14 -0600</pubDate>
    <description>&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Taming the Mob: Creating Believable Crowds in Assassin’s Creed&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;James Therien &amp;amp; Sylvain Bernard, Ubisoft&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;?xml:namespace prefix = o ns = &quot;urn:schemas-microsoft-com:office:office&quot; /&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;AC is an animation intensive game so crowds deal a lot with animation.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Measuring our expectations: Looking at other games, getting reference from real life footage.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;GTA.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Focus more on crowds.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Consoles of this gen weren’t even out yet so hard to know their capacities.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Interesting trailer:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Dead Rising, crowds of zombies.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Showed what the console can achieve in numbers of characters on screen.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;To create a realistic crowd:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;move in tight areas, realistic contact, proper reaction to the environment.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Incorporate the crowd into the gameplay.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;o:p&gt;&lt;FONT face=Calibri&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Rich NPCs: every NPC is an individual.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Emergent crowd, not explicit in code except in spawning.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Make those groups of NPCs believable and the crowd emerges from that.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Level design and art direction was a real life scale.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Didn’t want Prince of Persia – realistic capabilities.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Did need to cheat sometime – survive a 66 ft drop (20m).&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Animation style: keyframe editing, mocap where possible.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Same group as did Sands of Time, brought over animation like walling, but with more realistic touches.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Mocap editing to match keyframe look.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Add overlap, create more impact, adjust posing.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;“Stylized realistic” animation style.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Skeleton shared between all characters.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Create opportunity to replace the animations.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Male or female, thin or fat.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Did some scaling if needed (except on legs).&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Headache to modeling team to have to fit those meshes onto the skeleton, but was a really good decision.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Layering animation – every NPC shares the same behavior system but if want to customize (more feminine) just replace the needed animations within the system.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Lots of bones in our characters!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;55 in main skeleton (w/hands), 35 in head, 40-80 procedural for hair, swords.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;36 bones in the pigeons!&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Hinge bones:&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;simple physics – wind, gravity, momentum.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;No collisions, just constraints.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Used for hair and robes.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;“Look at” – 3 independent targets: torso, head, eyes.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Eye blink.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Control the eyelids with the characters look up (lifting).&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;All NPCs doing that.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Small subset of total: IK, lipsync.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Movement system – complex graph.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;More realistic = controls not responsive.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Really complex = too much impact on other systems.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;Separate the walk into 4 stages, each with their own transitions.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Starts from every direction.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Maybe a bad decision, started to explode when linked into other systems.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;3 weight poses, so all systems needed to start on those 3 weigh poses, so simplify where possible.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;When you release control the animation takes an extra few steps to look realistic.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Went to a simplified version, keeping maximum fluidity.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;High / low profile – has a transition between the two to keep it more realistic rather than just snapping.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;NPC and assassin use the same animation system.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;The computer is like a player, playing against the human.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Apply all of assassin’s animations to random shopkeepers.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;122 movement and transition animations.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;108 transitions.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;14 movement, 10 wait and idle.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Left-front vs right-front versions for movement.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;12 cycle breakers.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;24 other.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;168 total animations.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;So every new major version required 168 of them.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P class=MsoNoSpacing style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;FONT face=Calibri&gt;Movement system – displacement node.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Drives animation forward.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;(key point that drives movement).&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Crowd swimming, cycle breakers, and walk stop.&lt;SPAN style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;Swimming – shifting shoulders si