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Re: SS2: When Not Enough is Too Much
by
Anonymous
I realize this article is pretty old, but I just wanted to say one thing.
Forget the guys who complain about the things that made this game different from all the other FPS crap that's out there these days.
System Shock 2 SCARED me. That game gave me nightmares. I had to quit playing at times because I couldn't handle the intensity. I'd quit playing at 1AM and not be able to go to sleep all night, and I typically never have had sleeping problems.
And guess what? I LOVED EVERY BIT OF IT!
Would making weapons that 'once you've got it, you've got it', making ammo easier to scavange, and making enemies not respawn back in areas I'd already cleared make the game faster paced, a little more immediately gratifying, and possibly less frustrating at times? Hell yes.
But would I remember it as one of my top 5 favorite games of all time otherwise? Hell no. That's what MADE this game and that's one of many reasons why almost every single first person shooter out today fails to hold my interest at ALL, much less even come close to scaring me.
"Run and gun with even bigger cooler guns!" or "look at these cool new graphics!" or "booga booga booga, look at the guy that just jumped at you from around the corner (just like last time you went through the level)" or "wow you can drive a tank!"... all that crap is just completely, entirely, and 100% WORTHLESS if you don't put the user in an environment where they truly feel like they are part of a developing non-linear storyline (and a solid, quality, non-generic storyline at that!), and don't actually challenge them with puzzles, character development, and various other strategies based on conservation.
In today's first person shooters it seems health packs and ammo are around every corner, and once I've cleared an area it's just a PITA to have to run back there to get that health I left. In SS2 I felt, much like I SHOULD have felt if I really was there in real life, that I seriously wasn't sure if I should risk going back for that item I left, or if I might end up getting killed in the process. I almost NEVER felt safe which meant no move was ever trivial and "running and gunning" just wasn't even an option. I was an ordinary guy with some neat developing skills, not Duke Nuke'em the badass hero that just bursts into a room and mows everyone down without a care in the world.
Please don't listen to the people who complain about things that made SS2 different from all of the other forgettable FPS games on the market back then, and even now. SS2 was the ONLY first person type game I have any desire at all to see remade or "sequeled". Now that I see Bioshock is coming out... I just HOPE that it stays true to what made SS2 so unique and doesn't try to imitate or rely on cool graphics or any other crap that becomes obsolete and forgotten a year or two later.
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