Re: SS2: When Not Enough is Too Much
by Xemu
Yeah, I agree completely that there are lots of specific issues with our implementation & tuning. What I think I was playing around with in my head is the basic conflict between the fact that people want to be comfortable / powerful and that the specific lack of comfort / power can be very interesting for gameplay and atmosphere reasons. It's a fascinating dilemma and one that has very different ramifications in different arenas (in AOM for example we always make sure to phrase choices positively rather than negatively). I'm quite looking forward to seeing how Bioshock develops... there are just very few people doing immersive world games anymore (as opposed to "merely" being first-person).
Post comment:
  Receive comment notifications for this article
Subject: 
Comment: 
Comment verification:

Please enter the text you see inside the graphic to post your comment:
You are not currently logged in. If you would like your user information to be displayed with your comment, please enter your login information below.
Login information:
Username: 
Password: 
If you would like to post contact information on your comment, please enter your information into the optional fields below:
Contact information:
Name: 
URL:  example: http://yourdomain.com
Email: 
Please note: email will not be displayed on the site, only for the blog owner. If logged in, URL will only be used.