Re: SS2: When Not Enough is Too Much
by Anonymous
Imagine if someone made a game with only FOUR weapons per level, and they only lasted for like five seconds before breaking, and all the monsters respawned within *moments* of being killed. And you're supposed to acquire all this meaningless stuff from all over, and of course the weapons are stuffed way off in the corners of the map, and the monsters are all coming from one big "monster closet," in the middle of the level... And the FRUIT! Jeez, you don't even NEED it, it doesn't even DO anything, it's just floating around.
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