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Re: SS2: When Not Enough is Too Much
by
Anonymous
The strong points of this game are well documented. The weak points are typically over looked in favor of the strong points. Said weak points include the low polygon enemies who seem to frighten you on sheer willpower. They do everything in their power to scare you despite looking rather shabby. Another thing is the extremely unbalanced weapon classes. A worm launcher should be worth it's weight in gold but if you've got the assault rifle with anti-personnel bullets you're better off. That exotic masterpiece should have been the end-all against anything organic, sipped ammo, and recovered health over shots and lost health over time to justify the arm and leg you lost in the process of getting it. Another thing is anything with the fusion cannon is inherently not a threat; this is like a Sega Genesis game in which you can actually out-run bullets.
I understand every reason why the guns in this game degrade so quickly. My suggestion to alleviate the problem? Spam gun classes. Make it so that there are (arbitrarily speaking) 200 guns on board, and like 50 different types. This way you can control how available they are through ammunition dependencies, and still get a similar effect. You can spend a half hour trying to do a jumping puzzle to get a pistol clip, and come to find out these 9mm parabellum rounds won't go into your colt 1911. But that's just my two cents...if anybody has played martian gothic or hitman, they know where I'm coming from on this.
Respawning? It feels right to me, although it may have been implemented improperly. Doesn't everybody realize how much biomass the many has available? It should be able to haunt you with enemies again and again for months. I don't know where it's getting all those lead pipes and shotguns, however. Perhaps what should have been done is instead of respawning, the monsters simply got back up after a while. This of course has it's own pros and cons, and there should be a way to put those suckers down permanently. Perhaps the viral proliferator or worm launcher.
The multiplayer mode needs some help, but I'm waxing long in the tongue at this point. All in all, one of the greatest games of all time. Nearly a decade later, we still play it and have fun, still recruit new victims to play with us, and still reminisce about that time we hacked a turret and it had our back when we came a-running with rumblers in pursuit.
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