Boom Blox completely took over the Fermier household this weekend. Physics-y goodness, great multiplayer, and lots of explosions. A hit with all members of the family, including my Mom, wife, and sister, none of whom are exactly hardcore gamers. Wonderful use of the Wii controller to be both unique and in harmony with the gameplay.
Alas, the next to last level in the fairly-short "Adventure" mode is tuned ridiculously poorly. It is literally about 100x harder than any other level in the game up to that point. Fortunately, there are tons of other puzzles to play instead. That kind of failure is really shoddy work in an other wise very nicely put together game.
As a bonus, Robin Hunicke and Doug Church, both friends of mine, worked on the game! Hooray and congrats!
In totally unrelated news, I decided to try out this "Twitter" thing... http://twitter.com/xemu . You can "follow" it if you want a lot of pointless and cryptic (but more frequent!) updates about stuff going on at any given moment in time. Will I keep updating it? Who knows? But I'm having fun with it so far.
BlogHarbor doesn't seem to be cool enough to use the Twitter widgets that they provide for blog integration (or I failed my skill check). Another reason I keep thinking of switching my blog over to one of the more common blogging services, but I haven't quite worked up the energy. Inertia is a powerful force.