I was at the SMU Guildhall today (neat place) representing Ensemble in the recruiting department, talking to programmers about to graduate, that sort of thing. While I think I'm not really enough of a "people person" to be a great recruiter, I do enjoy talking about the Ensemble philosophy and all the very cool things about working here. It was also a lot of fun to just meet some of the students -- ranging from folks just moving on to their Master's degree in a normal sort of collegiate progression, to folks to left their old careers to try and get trained up on gaming.
Proof of why I'm totally awful at recruiting though: I didn't even think to bring business cards so I would up writing my email address, etc on random sheets of paper from a legal pad. At least I didn't have to worry about coming off as overly slick!
Overall I'm still not sure I'm 100% sold on the utility of specialist game schools, even very good ones like Guildhall, versus spending the same time just building indy games on your own and really immersing yourself in all the freely available information out ther. Both require a lot of motivation though, and that's definitely something I admire.
It's hard to think back to when I was just straight out of college, diving into work at Looking Glass. It feels like a lot longer ago than the 14 calendar years of time... ah, nostalgia.