Age of Empires 3 crunch time continues to suck up the vast majority of
my gaming time. It's a cool time on the project, the one time when the
whole company really comes together to focus on one project. Everyone
from the prototypes, the IT department, and of course the main game
team are just beating on the game, playtesting, and finding bugs.
It's been interesting releasing the trial before we finish
development. Typically in the past we release the trial from final
code and assets after the game has been put to gold master. I have
"fond" memories of being around the week after AOM went to mastering
putting together the trial with a skeleton crew of testers. This time
around though, we decided to do it with a snapshot of the code from a
few weeks ago (and we haven't hit gold master yet still).
This has been good and bad. On the down side, a lot of bugs and
problems fixed in the final game are in the trial... ranging from
problems with the game crashing at startup to units with missing or
broken art. There's no excuse for this, we should've caught those
bugs, but that's life in development, especially when trying to ship
the game proper at the same time. But there's been an upside too --
getting raw, real feedback from users has been quite helpful in seeing
what they think about the UI, the gameplay, the graphics, etc. In an
ideal world that would have been done in a more structured beta
process, collecting the feedback in a more coherent way and giving us
more time to work on it. But even without that, it's been a useful
process and I can say for certain that last minute changes in the game
have been made based on feedback from the trial.
Speaking of stressful situations and clever resolutions to them, I cannot recommend enough this wacky import game: Osu! Tatakae! Ouendan!.
I'm not sure how to do it justice, but it's a cool stylus-based rhythm
game for the DS that involves this pep-squad of guys who go around and
motivate people to overcome various hardships. The music is catchy and
fun, and the gameplay is fantastically addictive. It plays perfectly
fine on a North American DS and though the text isn't translated the
comic-book style narrative is universal and the interface simple enough
you can navigate it with no knowledge of Japanese.
In the game, at the start of each mission there is some beleagured
person in some difficulty, and they cry out at the top of their lungs,
"OUENDAN!!!" which causes the pep squad to appear and help them out.
I've decided this is an excellent tactic to absorb in my day to day
life and expect to shout it out at the top of my lungs the next time I
get stuck working on a difficult bug.
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