View Article  ES is hiring...

I'm sure no one exactly comes to this blog specifically for job opportunities, but hey, in case anyone fits the bill we have two new job reqs up on our webpage, both for very high-powered programmers.

Ensemble is a truly amazing place to work and I am continually reminded of how lucky I was to find it (in my home town, no less).

For those too lazy to click the link, here are the short forms from the site:

Senior Server Developer

Ensemble Studios is looking for an experienced server architect to assist in creating a world-class massively multiplayer game. The position involves working with a team of experienced developers to design, implement, test, and deploy a complete server architecture. Experience with shipping an existing massively multiplayer game is a must.

Senior Game Developer

Ensemble Studios is looking for a very experienced game developer to join our studio. The position encompasses a wide range of tasks and applicants must be as comfortable doing everything from debugging low-level performance problems to designing high-end gameplay systems and everything in between. Deep understanding of gameplay and enjoying work in a highly team oriented environment are required, as well as having shipped multiple previous titles.

 

View Article  Love is a Battlefield (2)
I played a fair amount of the original Battlefield: 1942, and it still ranks as one of my favorite WW2 action games.  The basic game dynamics of the multi-role players & vehicles, objective capturing, and the WW2 setting made for a pretty exciting blend.  Unfortunately, the standard of gameplay on all the public servers was so abysmal that I never was able to play the game like I really wanted to (rampant teamkilling, no coordination at all, etc.).  There were some clans that did a good job at that sort of stuff but I generally can only fit in the most casual of clans due to my work & family commitments and that I rarely play one game exclusively. 

So, I kind of gave a pass on Battlefield: Vietnam.  But the recent release of Battlefield 2 has totally pulled me back in.  The core gameplay isn't really all that different, but they've added enough of a critical mass of teamwork-oriented features (squads, commanders, integrated voice, etc.) that it enables a kind of team-oriented gameplay that is a joy to behold.

Of course, you almost never see that kind of gameplay, even with the new tools BF2 offers, on the public servers.  Their scoring system just invites people to exploit it and weighs heavily in favor of individual achievements instead of teamwork.

Fortunately, someone at QT3 turned me on to the Tactical Gamer website.  They aren't a clan, but instead just a philosophy -- people gather there who are interested in teamwork and coordination and not just random uncoordinated chaos.

The difference is astounding.  Night and day.  Playing on the TG server there are squad leaders who really, well, lead squads.  Having a team of players moving in overwatch and coordinating on defense completely transforms the game into something far more interesting than it ever is on the public servers. 

TG has exactly the right vibe for me -- there is a wide range of people who are serious about the game vs. amateurs like myself.  The vast majority of folks I've interacted with are friendly and quite competent when it comes to playing the game with teamwork in mind.  There are some people who form "mini clans" on the server, and in fact I always play online there as "[QT3]Xemu" along with a handful of other folks from QT3. 

If you want to check it out, just filter for "tacticalgamer" in the BF2 server list.  There's a public server that's always up though it is very frequently full.  If you like teamwork and coordinated play the way I do, I guarantee you won't be disappointed.  Please note that this style of gameplay is NOT for everyone ... if you don't like being told to hold a position, or following orders, or sticking together with a squad then you will not have a good time there.  Just join the server, join a squad (which is mandatory) and check out the best large-scale team oriented gameplay I've ever seen.

All of which is not to say BF2 is not without its flaws.  It is amazing to me how such great gameplay and visuals can come in such a horribly flawed piece of software engineering.  CTDs and random hangs are frequent.  Their server browser is, frankly, abysmal and creates a huge barrier to entry for the game.  It requires a quite beefy machine.  However, even with all those flaws I find BF2 stealing many hours of my time when I'm on the TacticalGamer server.



Still working my way through San Andreas on the PC.  I've caught up to where I had stopped before on the PS2 and completely loving it.  It's a little easy compared to the PS2 version (whether due to interface improvements, tweaks, or my experience with it is unclear).  But that doesn't bug me, since what I love most is just being a part of that world. 

I'm still finding a little time to play Destroy All Humans (despite fierce competition).  Well worth checking out, though, IMO, it does not quite live up to the amazing potential that the concept has.  Nevertheless, another decent product from Pandemic.
View Article  Random Grab-Bag
A few arbitrary micro-updates:

-- An online profile / interview thing I did for Jolt is online now.  You can read it here if interested.

-- Battlefield 2 ships this week!  I loved BF1942, not so hot on B:V, but really digging the gameplay of this in the demo.  I'm hoping to find some good servers to play regularly on... the teamwork and coordination elements of the game are what I find most compelling.  This is also eating everyone's brain at work!

-- Picked up Destroy All Humans! over the weekend.  Great stuff.  There's some interesting game design & interface decisions that they made I hope to delve into more in the future, but I'm just a sucker for "terrorize the puny humans" style gameplay.

-- Just in time for DAH, I finished up Psychonauts.  One of my favorite games this year, definitely.  Incredibly smart and funny writing, and solid platformer gameplay.  It's a bit short, unfortunately, but that's only a downside because I was enjoying it so much.  Well worth checking out.

Oh, and Happy Father's Day to all the fellow Dads out there... we spent a wonderful day at the Fort Worth Zoo with some extended family.  Both the boys loved it, and it was a great way to celebrate the day.
View Article  San Andreas: 22 Miles

GTA: San Andreas for the PC comes out today!  I think this is probably the most excited I've ever been for a port of a game...

It's pretty impressive the degree of modding that the GTA community has done on Vice City and I look forward to seeing what they do on San Andreas.  Of course, the #1 reason I'm so looking forward to the PC version is mouselook.  It's just one of those interface conventions that maps perfectly in my mind to what I'm doing (ie, looking around).  In terms of immersion it makes a huge difference to be able to really take in the world through a comfortable mouselook interface rather than the (relatively) clumsy camera stick method.

I've been really clearing out my games list in preparation for GTA:SA eating all my time (again).  In the past few weeks I've finished Brothers In Arms, Jade Empire, Resident Evil 4, and Advance Wars 2 (yes, finally).  Fantastic games all, and every one of them stayed compelling throughout. 

I couldn't quite stick to my ideal of not starting any new games up in the shadow of GTA, and so I've been logging some hours in Psychonauts.  Fabulous game.  I'm not in love with the art style, but the creative environments and awesome dialogue really make it a joy to play.  I can't think of a game that has made me laugh out loud as much since probably Day of the Tentacle (also by Tim Schafer and crew).  I had originally hoped to play it with my older son (who loves other platformers like Ratchet & Clank) but it proves to be a little too intense.

View Article  A Little E3 Aftermath
IGN gives Age 3 best PC strategy game and best PC graphics of E3!  Woohoo!  Meanwhile, we don't even make the finalists over at Gamespot.  Obviously award giving isn't exactly a science (and E3 awards in particular are more like astrology than astronomy in the first place)... but it's still nice to pick them up where you can.  Also, it means more coverage and more coverage is a very good things.  Games live or die, commercially, by their pre-release buzz.

As a regular show-wandering peon it's frustrating when stuff that is only showing behind closed doors wins awards.  Like the other two finalists in the IGN PC strategy category... the only thing you could see of Civ 4 was a hokey informercial and the wait-in-line theater demo for Company of Heroes looked gorgeous, but didn't show any gameplay.  I'm sure both games will be awesome (and Civ 4 in particular I know will totally eat weeks if not months of my life).  But it's still kind of weird.

I have enough contacts in the industry I probably could have swung something to see the real Civ 4 showing, or see Oblivion (which was also behind closed doors) but coordinating that is a pain in the rear.  Also, even though it's irrational, I really hate "bothering" people I know to see their games in progress (even though they almost always don't mind).

Some of my other friends in the industry think that games that show out on the show floor openly are suckers, like the filler content of the show while the theater demos and exclusive back room demos are the real stars.  Obviously a theater demo is going to show your game better -- controlled experience, audio environment isn't totally polluted, etc.  I guess I'm old fashioned, but I really like "proving" that our game has what it takes out on the show floor.  Admittedly, we wind up sending a ton of people to the show to man the booths, which is super inefficient.  I guess I can't really argue that the games that generate the most buzz are usually the back-room blockbusters (like Spore was this year).  My populist instincts will just have to fight it out with the elitist practicalities of E3...



Less than a week to the PC version of San Andreas!  I can't wait.  I got interrupted from the PS2 version about 75% of the way through the main storyline and by the time I was ready to get back into it the PC version was announced and I figured I should save my playtime for the better-draw-distance, mouse-look-enabled, custom-soundtrack version.  I'm already planning what MP3s to put together for a GTA-suitable soundtrack.  Lordy, I'm such a geek.  A geek very excited for next Monday's release of the game, anyways.

Oh, and since I missed it while off at E3...  it's been a year since I started this crazy, intermittently-updated blogging thing.   Thanks to the handful of folks who stop by the site, I hope you've found my ramblings at least minimally interesting...