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Wednesday, May 6

Checking in...
by
Xemu
on Wed 06 May 2009 05:02 PM CDT
Sorry for the ghost town around here, really been busy with getting things rolling and Robot and the projects we have underway here. Good times, fun to get back to the whole startup vibe (even if Robot is a lot further along from Day One than most startups). Hopefully we'll have something to say publically more about life at Robot and what we're working on.
I will say that my current game is probably one of the most exciting games I've ever worked on, and that all the pieces are coming into place faster than I could have hoped.
Gaming wise, we're in a bit of that Spring lull though with Sacred 2 and Sims 3 around the corner I'm not sure how much longer that will last. I've also been getting back into boardgames a bit more, getting a little Advanced Squad Leader under my belt and enjoying some lighter games like BattleLore and Small World.
It remains a pretty awesome time to be a gamer...
Monday, March 2

Building up again...
by
Xemu
on Mon 02 Mar 2009 09:16 AM CST
Finally just about recovered from my disastrous HD crash. Very nearly lost my entire music collection (managed to find a backup with about 95% of it). Lost a ton of XNA prototyping work I'd done since Ensemble closed, along with various game brainstorming documents, which was probably the worst. Most relevant kid photos had been backed up, but I lost some of those too. Many save games lost, of course.
It's like the digital equivalent of having your house burn down or something. Certainly has taught me a valuable lesson about backups...
Anyways, anyone following my Twitter feed ( http://twitter.com/xemu ) knows I've been much more active there than here -- something about the whole micro-blogging thing works for me. But I'm not giving up on this blog either, I just imagine updates might be a bit more random. I'm still really hoping to give some insight into the day-to-day of game development at Robot once we get started up there.
Speaking of Robot -- offices open this week, and I'm very excited to get started. It will have it's ups and downs, I'm sure, but I couldn't possibly ask for a better set of people to work with. There are a few pre-opening meetings today and tomorrow, and I hope our network infrastructure is up enough at the new office I can shakedown a few things like our Perforce server. We'll see, I'm sure the chaos factor will be high for at least a week or two...
Meanwhile, Halo Wars is finally out in North America this week. Check it out and let me know what you think!
Monday, February 9

Zombie + Casino = Good
by
Xemu
on Mon 09 Feb 2009 12:46 PM CST

Full size here.
Dead Rising is easily one of my favorite games of this generation. I'd just about given up hope for a sequel. Hooray!
Tuesday, February 3

Virus = very yes
by
Xemu
on Tue 03 Feb 2009 08:07 PM CST
Came down with the virus that's been going around the family, so didn't do much today other than play games. Which, admittedly, was probably what my plan would have been even if I hadn't been sick.
I managed to "finish" three games today though, which is quite outside the usual statistical distribution for me. Fallout 3, CoD: World at War, and Interpol. All quite fun, in fact I imagine I may start up a second Fallout 3 playthrough shortly.
Monday, February 2

Robot Entertainment
by
Xemu
on Mon 02 Feb 2009 10:35 PM CST
Lifting a tiny corner of the curtain... we have a basic but functional placeholder website for the new company up now:
http://www.robotentertainment.com/
I'm sure a real announcement will be forthcoming, but I'm just glad to be able to stop referring to it as "the new company". Can't say anything about what we're up to yet, of course... but I'm very excited about it. :)
Friday, January 30

The Last Day
by
Xemu
on Fri 30 Jan 2009 03:30 PM CST
Welp, this is it. The last day here at Ensemble. All the paperwork has been turned in, the boxes packed, the goodbyes said.
It's been one hell of a run. I had more to do with some games (Age of Mythology) than others (Age of Empires III) but I love them all, and the teams that put them together.
I've been incredibly blessed to work not just at one or two world-class game studios but at three. The people at Ensemble were incredible -- talented, cooperative, and a family. I can't say enough good things about the people all throughout the studio but particularly those at the top: Tony Goodman, Harter Ryan, Patrick Hudson. Folks like that who can run a business but also genuinely care about the people that work for them are rare treasures indeed. I can't even begin to list all the awesome folks I worked with in almost a decade of time at Ensemble.
I'm not sure whether updates here will be more or less frequent once I'm unemployed. I hope that my next venture will give me a lot more freedom to talk about the "inside baseball" of game development, something I've always wanted to do on this blog but have been unable to for a variety of factors.
Stay tuned for the next chapter... I've still got a lot of games to make, one way or another.
Friday, January 23

Gone Gold...
by
Xemu
on Fri 23 Jan 2009 12:20 PM CST
Halo Wars has shipped off to manufacturing!
http://www.halowars.com/
As is normal in this process most of the heavy lifting had to be finished up a few weeks ago, but it's really nice for all the T's to be crossed and the I's to be dotted. I'm looking forward to seeing people's reactions to the demo. It's a different sort of RTS than our PC titles but the core Ensemble vibe is there IMO.
Friday, January 2

Other Notables of 2008
by
Xemu
on Fri 02 Jan 2009 09:20 PM CST
First off, let me clarify a bunch of games I think are probably great that I didn't play yet: Dead Space, Gears of War 2, Resistance 2, Brothers in Arms: Hells Highway, Force Unleashed, Mirror's Edge, Little Big Planet, and Fable 2 (plus piles of others, but those are the biggies I think). I am slowing working through the stack, having finally gotten to Lego Batman, Call of Duty: World at War, and Prince of Persia just in the last few days...
Anyways, here are a few other games I thought were quite good but not quite in the same tier as my "best of" list...
Saints Row 2 -- Zany action and a very generous gameplay structure made this quite enjoyable throughout. They still haven't quite mastered the arts of world building and character the way that GTA has, but it's nice to see the series trying to move in its' own direction.
Spore -- Revolutionary tech and awesome ambition trapped in a rather boring actual game. If all that amazing customization actually made some differences in the gameplay, there would have been some real magic here. Maybe Spore 2?
Valkyria Chronicles -- Probably the best reason to own a PS3 right now. Fantastic combat system and a gorgeous look. The actual narrative isn't much above standard J-RPG fare, but at least it's decent J-RPG fare. I'm quite enjoying this one, and aside from some niggling complaints I have about the combat system I definitely recommend it if your like tactical RPGs.
Red Alert 3 -- Way too fiddly and micro-managey, but I still love the cheesy cutscenes and the overwhelming amount "stuff" going on sometimes. The RTS highlight of the year, I think, though that may say more about the state of other RTS releases this year...
Siren -- Even if they kind of backed off being truly episodic, I loved the format and the presentation. The actual gameplay didn't quite do it for me, but was interesting and it delivered on the core experiences of a modern survival horror game quite effectively.
Sins of a Solar Empire -- This is surprisingly making a ton of big name Best Of lists that I never would have guessed. It's a very good game, but I found it a little too RTS-y and not quite MOO-y enough for my tastes. I didn't really get into multiplayer with it, and the lack of single player structure was a big deficit in the title, IMO.
Left 4 Dead -- I want to spend some more time with this one, for sure. There are some amazing moments, but it's no Dead Rising 2 -- nor is it really trying to be, which is why I feel kind of unfair in my criticism of it.
Battlefield: Bad Company -- The singleplayer is pretty mediocre, but the multiplayer is best version of the core Battlefield experience yet. I hope they can take what worked about BC and someday turn out a definitive BF 1942 sequel.
Man, there are a lot of other games I quite enjoyed over this past year -- it's definitely been a good one. Here's hoping 2009 delivers just as well!
Thursday, January 1

Top Games of '08
by
Xemu
on Thu 01 Jan 2009 09:51 AM CST
Now that 2008 has closed out (and I'm not too sad to see the end of it), here are some of the games I enjoyed most over these past 12 months. In (almost) no particular order...
Rock Band 2 -- Harmonix has managed to transform it from a game, into a platform. Cross-game DLC compatibility is a stroke of genius. Even if the game itself is only an incremental improvement over RB1, it now completely defines the music genre, and the once-dominant Guitar Hero is reduced (again) to clumsy imitation.
Lego Indiana Jones -- Not to put down Lego Batman, which I also have been quite enjoying, and not to overlook the flaws in the game (which are certainly there). But Lego Indy captures the spirit of an important part of my teenage years in way that resonated with me quite strongly. I would probably happily go play through all the levels in that game yet again, even after almost getting a full Achievement score on it.
Fallout 3 -- While I enjoyed Oblivion, something about it never fully came together for me. Fallout 3 proved to me what a difference that extra something can make. A beautiful destroyed world, tons of clever mechanics, and a great sense of exploration and story. It's minor flaws are easily overlooked in light of all the positives it accomplishes.
and of course...
Grand Theft Auto IV -- While Fallout 3 came close, in the end I think this was my favorite game of the year. A lot of people didn't like it because of preconceptions of what they wanted it to be, and I'll admit that I would love to see the GTA series return more to the gameplay of San Andreas. But what it did deliver was easily the most astonishingly realistic and detailed city environment ever built, with a compelling story and a great sense of style and tone. Nothing else this year could quite compare for me to particular moments in GTA IV's story, as well as the moments of just pure immersion as I looked out across the Liberty City skyline. Rockstar delivered on the emotional promise made with that first Koyannisquatsi trailer for the game, and that's exactly what I was looking for. I don't want to whitewash the faults of the game -- the story definitely goes off course in the last third, multiplayer fell short in a few key ways, and they built way more city than they had game to fill up. But those faults didn't detract from the core experience for me.
I can only hope we have a 2009 with as many awesome gaming experiences as 2008 held, as there were certainly FAR more games in 2008 than just these 4 that I would unhesitatingly recommend.
Thursday, December 25

Merry Christmas!
by
Xemu
on Thu 25 Dec 2008 09:09 PM CST
... or whatever holiday you do or don't celebrate today, Dear Reader. Today was full of hustle, bustle, and holiday cheer around our house, as relatives from both sides of the family came in for a great day of presents and hanging out. The surprise hit was the boardgame Dominion, which got a lot of play even from people in my family who aren't usually much into games. I highly recommend it -- a very interesting design and a fast play (though the stated 30 mins on the box is wildly optimistic).
Key video game loot for me included Last Remnant, Dragon Quest IV, and the latest Destroy All Humans!, all of which should get some good playtime next week with another week off for me (at least assuming I'm not called in for any last minute disasters at work). I suspect that Mirror's Edge and CoD: World At War will be getting purchased with holiday gift cards soon...
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